AI Insights · Timothy · July 2022
Top Disney Games: Unified Platform Performance in Portugal Q2 2022
In Q2 2022, the top 5 Disney games on a unified platform in Portugal showed varied trends in weekly downloads, revenue, and active users, with some apps experiencing significant peaks.
In Q2 2022, the performance of the top 5 Disney games on a unified platform in Portugal exhibited a mix of rising and falling trends across weekly downloads, revenue, and active users. Here's a closer look at how each game fared:
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in weekly revenue, peaking at approximately $7.8K in the final week of June. Weekly downloads saw an initial rise to 765 in early April but generally declined to 229 by the end of June. Active users started at around 3.5K in late March, peaking at 3.9K in early April before settling to about 3K by late June.
Star Wars™: Galaxy of Heroes published by Electronic Arts showed a steady revenue stream, with a notable high of $3.5K in early May. Downloads fluctuated, reaching a peak of 898 in early May. Active users exhibited significant activity, starting at approximately 10K in late March and peaking at 12.3K in late April, eventually stabilizing to about 9K by the end of June.
Pirates of the Caribbean: ToW from JOYCITY Corp saw an upward trend in revenue, reaching close to $3K by the end of May. Downloads showed a significant increase, peaking at 612 in late May. Active users followed a similar trend, peaking at 645 in mid-June before declining to 436 by the end of June.
MARVEL Strike Force: Squad RPG by Scopely, Inc. saw revenue peaks of around $2.1K in mid-June. Downloads were relatively low, peaking at 375 in late March but declining to 105 by the end of June. Active users started at 2.6K in late March with a noticeable decline to 1.7K by late June.
MARVEL Future Fight from Netmarble Corporation experienced a peak in revenue of about $3.3K in early May. Downloads showed an upward trend, peaking at 444 in late June. Active users remained relatively stable, starting at around 4.9K in late March and maintaining an average of approximately 5K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.